Sunken Toy Bonnie is a unique, underwater-themed variant of Toy Bonnie in FNaF AR: Special Delivery. His design is reminiscent of a figure that has spent years submerged beneath the sea, covered in oceanic debris and barnacles. This version of Toy Bonnie introduces new gameplay dynamics involving power management, creating a tense environment where the player must monitor Sunken Toy Bonnie’s actions while ensuring the office stays operational.
Physical Appearance
Sunken Toy Bonnie’s design reflects the eerie remnants of a forgotten animatronic pulled from the depths of the ocean. His appearance tells the story of prolonged submersion, bringing with it a haunting and waterlogged aesthetic.
- Barnacle-Encrusted Body: Sunken Toy Bonnie’s entire animatronic form is covered in barnacles, seaweed, and other underwater debris. His blue and green color scheme has become dull and corroded, as though his metal parts have been rusting beneath the waves for a long time. His body looks heavier and more weathered than the original Toy Bonnie, reflecting years of exposure to the harsh ocean environment.
- Cracked and Faded Armor: His shell, once bright and smooth, is now cracked and worn. Various parts of his armor have missing paint, exposing the corroded metal underneath. The damaged appearance makes him seem fragile yet formidable, as if he has been through many battles in the deep sea.
- Sunken Eyes: Sunken Toy Bonnie’s eyes are hollow and glowing with a faint greenish-blue light, resembling eerie oceanic creatures in the abyss. The glowing eyes give him a haunting and predatory look, as if he’s watching from the darkness of the ocean depths, ready to pounce. His expression is unsettling, conveying an animatronic that has become more aggressive and erratic after years of decay.
- Waterlogged and Rusty Joints: His limbs and joints are filled with rusty patches and dripping water, showing signs of prolonged exposure to the saltwater. Water constantly drips from his body, particularly from his ears and fingers, and he moves with a creaky, rusty sound, like an old diving suit that has lost its mobility.
- Debris and Seaweed Accents: In addition to the barnacles, parts of his body are wrapped in seaweed, with small pieces of coral protruding from his frame. These oceanic details enhance the submerged, ancient feel of his character, as if he’s risen from a forgotten shipwreck to terrorize once more.
Mechanic
Sunken Toy Bonnie’s mechanic revolves around power management, forcing the player to balance their resources and prevent the animatronic from draining too much power or causing disruptions. His presence in the office creates a constant challenge, requiring quick reactions to maintain control.
- Oxygen Storage: Sunken Toy Bonnie sits on the Oxygen Storage system, a crucial component in keeping the office stable. At random moments throughout the night, he will begin generating coins, which gives the player a valuable resource, but also poses a risk. The coins can be used to heat up the office, making them a potentially helpful addition to your resource management.
- Power Consumption: While Sunken Toy Bonnie is generating coins, he also uses up a significant amount of power, draining the office’s energy. This introduces a balance between the potential reward of collecting coins and the danger of running out of power too quickly. If left unchecked, he can significantly hinder the player’s ability to manage their systems and keep the office functional.
- Control Shock: To stop Sunken Toy Bonnie from draining too much power, the player must deliver a Control Shock. This action halts his coin generation and prevents further power usage, giving the player temporary relief. However, the shock must be timed carefully, as waiting too long could result in a loss of power, and shocking too early might prevent you from gaining much-needed resources.
- Resource Trade-off: The challenge with Sunken Toy Bonnie’s mechanic lies in the trade-off between letting him generate coins for heating the office and risking the depletion of power. Players must decide when to let him generate coins and when to stop him, balancing their resource needs with the overall safety of the office.